PositionProFbX

posted in: Farmville | 0

when co-ordinates are given with the help of inbuilt farm map, the plugin
 creates-n-piles plots,
 deletes plots,
 piles any other building on farm,
 without piling just moves and organises objects
 buys from market and places seeders
 place roost seeders on el dorado and white chicken on all other farms
as per the specified co-ordinates

requirements –
1) correct co-ordinates (map will help)
2) 0,0 region empty
3) sufficient empty space at destination where chosen items get placed or piled
4) while MarketPlacing seeders or making roost/coop seeders, adequate coins

THE MAP –
mark the checkbox beside the ‘Check Farm Map for Coordinate’ button and click the button
the map of the farm on which bot is running, with show up.

pos01

just hover the cursor over any point, or any object on farm, and it will give the object and position info.
click on the desired point, and the coordinates will show up on the blue strip on bottom border

pos04

from where it can be copy-pasted in the co-ordinate boxes

pos02

the X and Y axes of the farm from 0,0 corner –

pos03

 

basic colour key for map
plots – brown
trees – shades of green
animals – shades of red/pink/orange
buildings – shades of blue
deco – shades of purple/magenta
storage – shades of maroon

IMPORTANT : items are different in dimension, ef trees 1×1, plots 4×4, horses 2×2 etc. so calculate and choose empty space for placing/moving them.
and ofcourse the 0,0 region needs to be empty, as mentioned before.
and maximum number of total objects on farm is 5,000


1) CREATE AND PILE PLOT – choose empty space according to how many plots, in what distribution of rows and columns u wish to create.

2) DELETE PLOT – to delete all existing plots on farm

3) BUILDING TO BE PILED – need to give ‘item name’ of what you are piling, example –
animal_breeding_playpen_finished (playpen)
animal_breeding_xozpetrun_finished (emerald valley pet run)
xrforchard_finished (el dorado orchard)
etc

pos05
animals piling is disabled as they render them unable to be used as seeders


 

4) MOVE/RELOCATE OBJECTS WITHOUT PILING – useful to sort items scattered throughout farms – eg, all cherry trees, chicken, galician calves etc at selected place. need to give ‘item name’ of what you are placing

pos06


 

5) MARKETPLACE COIN PURCHASE SEEDERS – must have adequate coins to purchase the seeders. need to give ‘item name’ of what you are trying to buy and place at specified coordinates. example –
horse
chicken_candycorn
snowchicken
calf_galician
foal_shire_white
cherry
etc

pos07


 

6) COOP/ROOST SEEDER – ‘coop’ shows up in all farms except El Dorado, where ‘roost’ shows up instead. using seedvester method, option to put white chicken as coop seeder and legendary feather cape as roost seeder. needs coins to buy coops/roosts

CONSTANT VIGILANCE ABOUT –
1) 0,0 EMPTY
2) COORDINATES CORRECT
3) DESTINATION SPACE CLEAR
4) ADEQUATE COINS
5) FARM LIMITS MAINTAINED

 happy fBX-ing, happy placing/piling/positioning farm objects